Shawn Bruner
Shawn Bruner
3D Artist, Designer, Avatar Enthusiast, Manager/Lead
Bothell, United States

Summary

Motivated, lead from the front Character Art Specialist with the ability to evaluate operational needs and implement strategies that increase productivity, raise artistic standards and improve efficiency. Strong Focus on pipeline and team development with proven record of maintaining project artistic integrity across multiple internal and external work streams.

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Skills

Team BuildingTeam ManagementCharacter Art3D ArtEnvironment ArtModeling Sculpting TrainingStory BoardingWorkflow EfficiencyPipeline CreationConcept ArtConcept sculpting3D ModelingRiggingTexturingCharacter DesignCreature DesignMood Boards

Software proficiency

Maya
Maya
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
TopoGun
TopoGun
3DCoat
3DCoat
Quixel Suite
Quixel Suite
UVLayout
UVLayout
Jira
Jira
Blender
Blender
Git
Git

Productions

    • Video Game
      Microsoft Teams (Avatars)
    • Year
      2023
    • Role
      Senior 3D Art Manager
    • Company
      Microsoft
    • Commercial / Advertisement
      Microsoft Mesh Avatar
    • Year
      2022
    • Role
      Avatar Designer
    • Company
      Microsoft (Contract through Randstad)
    • Video Game
      Final Fantasy 7 Remake
    • Year
      2018
    • Role
      Outsource Art Director
    • Company
      Lakshya Digital
    • Video Game
      Population One
    • Year
      2020
    • Role
      Technical Consultation (IK/FK solving and Animation Pipeline Implementation)
    • Company
      BIGBOX VR
    • Video Game
      Kingdom Hearts 3
    • Year
      2019
    • Role
      Character Art
    • Company
      Lakshya Digital
    • Board & Card Games
      Hordes: Devistation
    • Year
      2015
    • Role
      Character Artist/Digital Sculptor
    • Company
      Privateer Press
    • Board & Card Games
      Warmaching: Vengence
    • Year
      2015
    • Role
      Digital Sculptor
    • Company
      Privateer Press
    • Board & Card Games
      Warmachine: Reckoning
    • Year
      2015
    • Role
      Character Artist / Digital Sculptor
    • Company
      Privateer Press
    • Video Game
      Golem Arcana
    • Year
      2014
    • Role
      Lead ZBrush Artist
    • Company
      Harebrianed Schemes
    • Video Game
      Shadowrun: Dragonfall
    • Year
      2014
    • Role
      Character Artist
    • Company
      Harebrianed Schemes
    • Video Game
      Shadowrun Returns
    • Year
      2013
    • Role
      Character Artist
    • Company
      Harebrianed Schemes

Experience

  • Senior 3D Art Manager at Microsoft
    Redmond
    May 2022 - Present

    This is not necessarily the title I had the entire time just the vast majority of my time here. Shortly after converting to Full time we reorged, as the company so often does and I took over leadership of the immersive Environements and 3D Avatar Teams. There were a lot of great things that happened during this time, we shipped Microsoft Avatars on the Teams platform, we shipped Immersive Spaces, we grew as a Team adding talent. It was a great expereince.

  • Avatar Designer (Mixed Reality) at Microsoft
    Redmond Washington, US
    May 2020 - October 2022

    I was brought in to design and impliment Avatars for the Mixed reality group. We did a great deal in the 18 Months this contract lasted before I was conversated to a full time employee, Creating 63 unique exploraitons of avatars. Our range covered Non-Gendered/Non-Cultured to Semi Realism with Gender and Culture, this also included things like robotic and many more fantastic versions. Fun experience great team.

  • Final Fanstasy 7: Remake at Character Art Director
    Redmond
    March 2018 - Present

    I have been managing the Character Art and Character art pipeline for the most anticipated Japanese remake currently in development. I first kicked off this project in 2015 and returned to it to help the team that I had developed overcome some hurdles that were experiencing. This has been the challenge and a pleasure to be part of.

  • Technical Direction Consultant at Big Box VR
    Seattle
    January 2018 - January 2018

    I came in to help my friends at Big Box VR overcome some technical Issues. Specifically challenges relating to implementing VR rigs and especially how it relates to IK solving. This was prior to a big funding deadline that I am proud to say that we met. I generally don't put such small contracts in my work history but I am particularly proud to have worked with this great team.

    Happy to know my contributions lead to the studio getting bought by Meta.

  • Lead Character Artist (Start UP) at First Strike Games
    Bellevue, WA
    October 2016 - Present

    This was a startup. Though there are many things that could have gone better the company started with a bunch of people getting together for dinner and committing to building something new and though we came from many differenct places the trials that we would work through would build many close friendships. There were times that this work was grueling, we had so many challenges in the begining. When pen met paper though we had the highest rated verticle slice that Nexon had ever had. Many accomplishments, many great friends.

  • Character Artist / Digital Sculptor at Privateer Press
    Bellevue WA, United States of America
    May 2015 - August 2015

    I followed the exacting standards developing the character miniatures from concept through final production.

  • Lead Artist (Undisclosed Project) at Lakshya Digital
    Redmond , United States of America
    August 2015 - Present

    I manage the outsource teams on behalf of clients. Acting as external Art Director and Character art lead.